Uses of Class
org.sunflow.core.Ray
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Packages that use Ray Package Description org.sunflow.core org.sunflow.core.accel org.sunflow.core.camera org.sunflow.core.light org.sunflow.core.primitive -
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Uses of Ray in org.sunflow.core
Methods in org.sunflow.core that return Ray Modifier and Type Method Description Ray
Camera. getRay(float x, float y, int imageWidth, int imageHeight, double lensX, double lensY, float time)
Generate a ray passing though the specified point on the image plane.Ray
CameraLens. getRay(float x, float y, int imageWidth, int imageHeight, double lensX, double lensY, double time)
Create a newray
to be cast through pixel (x,y) on the image plane.Ray
ShadingState. getRay()
Gets the ray that is associated with this state.Ray
LightSample. getShadowRay()
Get the sample's shadow ray.Ray
Ray. transform(Matrix4 m)
Create a new ray by transforming the supplied one by the given matrix.Methods in org.sunflow.core with parameters of type Ray Modifier and Type Method Description void
AccelerationStructure. intersect(Ray r, IntersectionState istate)
Intersect the specified ray with the geometry in local space.void
PrimitiveList. intersectPrimitive(Ray r, int primID, IntersectionState state)
Intersect the specified primitive in local space.void
LightSample. setShadowRay(Ray shadowRay)
Set the current shadow ray.void
ShadingState. traceDiffusePhoton(Ray r, Color power)
Trace a new photon from the current location.ShadingState
ShadingState. traceFinalGather(Ray r, int i)
Trace a final gather ray and return the intersection result as a new render stateColor
ShadingState. traceGlossy(Ray r, int i)
Returns the color obtained by recursively tracing the specified ray.Color
ShadingState. traceReflection(Ray r, int i)
Returns the color obtained by recursively tracing the specified ray.void
ShadingState. traceReflectionPhoton(Ray r, Color power)
Trace a new photon from the current location.Color
ShadingState. traceRefraction(Ray r, int i)
Returns the color obtained by recursively tracing the specified ray.void
ShadingState. traceRefractionPhoton(Ray r, Color power)
Trace a new photon from the current location.Color
ShadingState. traceShadow(Ray r)
Trace a shadow ray against the scene, and computes the accumulated opacity along the ray. -
Uses of Ray in org.sunflow.core.accel
Methods in org.sunflow.core.accel with parameters of type Ray Modifier and Type Method Description void
BoundingIntervalHierarchy. intersect(Ray r, IntersectionState state)
void
KDTree. intersect(Ray r, IntersectionState state)
void
NullAccelerator. intersect(Ray r, IntersectionState state)
void
UniformGrid. intersect(Ray r, IntersectionState state)
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Uses of Ray in org.sunflow.core.camera
Methods in org.sunflow.core.camera that return Ray Modifier and Type Method Description Ray
FisheyeLens. getRay(float x, float y, int imageWidth, int imageHeight, double lensX, double lensY, double time)
Ray
PinholeLens. getRay(float x, float y, int imageWidth, int imageHeight, double lensX, double lensY, double time)
Ray
SphericalLens. getRay(float x, float y, int imageWidth, int imageHeight, double lensX, double lensY, double time)
Ray
ThinLens. getRay(float x, float y, int imageWidth, int imageHeight, double lensX, double lensY, double time)
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Uses of Ray in org.sunflow.core.light
Methods in org.sunflow.core.light with parameters of type Ray Modifier and Type Method Description void
ImageBasedLight. intersectPrimitive(Ray r, int primID, IntersectionState state)
void
SunSkyLight. intersectPrimitive(Ray r, int primID, IntersectionState state)
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Uses of Ray in org.sunflow.core.primitive
Methods in org.sunflow.core.primitive with parameters of type Ray Modifier and Type Method Description void
Background. intersectPrimitive(Ray r, int primID, IntersectionState state)
void
BanchoffSurface. intersectPrimitive(Ray r, int primID, IntersectionState state)
void
Box. intersectPrimitive(Ray r, int primID, IntersectionState state)
void
CornellBox. intersectPrimitive(Ray r, int primID, IntersectionState state)
void
CubeGrid. intersectPrimitive(Ray r, int primID, IntersectionState state)
void
Cylinder. intersectPrimitive(Ray r, int primID, IntersectionState state)
void
Hair. intersectPrimitive(Ray r, int primID, IntersectionState state)
void
JuliaFractal. intersectPrimitive(Ray r, int primID, IntersectionState state)
void
ParticleSurface. intersectPrimitive(Ray r, int primID, IntersectionState state)
void
Plane. intersectPrimitive(Ray r, int primID, IntersectionState state)
void
QuadMesh. intersectPrimitive(Ray r, int primID, IntersectionState state)
void
Sphere. intersectPrimitive(Ray r, int primID, IntersectionState state)
void
SphereFlake. intersectPrimitive(Ray r, int primID, IntersectionState state)
void
Torus. intersectPrimitive(Ray r, int primID, IntersectionState state)
void
TriangleMesh. intersectPrimitive(Ray r, int primID, IntersectionState state)
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